How Furphadyne Began
The idea crystallized during a particularly frustrating debugging session in late 2022. Magnus was helping a junior developer optimize a mobile rendering pipeline when he realized how much institutional knowledge existed only in the heads of senior developers.
What started as informal mentoring sessions evolved into structured workshops. By mid-2023, we had our first cohort of students working through real mobile graphics challenges. The response convinced us there was genuine hunger for hands-on, practical education that bridged the gap between academic theory and industry practice.
Today, we're building something we wish had existed when we were starting out – a learning environment where technical excellence meets creative exploration, and where students graduate with both the skills and confidence to tackle complex 3D graphics projects.